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Rogue Prestige Classes

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26 Tempest on Sun Oct 31, 2010 1:31 am

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below. This class has 5 levels.
A tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as "dancing" to describe the movement of a tempest and her two blades, but mastery of this fighting style is not about dancing, nor is it about impressing anyone - least of all poets. A tempest focuses on learning the secrets of two-weapon fighting for a single purpose: the destruction of her enemies.
Requirements:
Base Attack Bonus: +6
Required Feats: Dodge, Mobility, Spring Attack, Improved Two-Weapon Fighting (including Ranger version)
Class Features:
Hit Die: d10
Base Attack Bonus: High.
High Saves: Fortitude.
Weapon Proficiencies: None.
Armor Proficiencies: None.
Skill Points: 2 + Int modifier.
Class Skills: Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Lore, Parry, Sleight of Hand, Taunt, and Tumble.
Class Abilities:
Bonus Feats: At level 3, the Tempest is granted Greater Two-Weapon Fighting. At level 5, the Tempest is granted Whirlwind Attack.
Tempest Defense: When wielding two weapons and wearing light or no armor, the Tempest gains the ability to defend herself with more skill and to seek out the gaps in an opponents defense. At level 1, the tempest gains a +1 Dodge AC bonus. At level 2, the tempest gains a +1 Attack Bonus in addition to the AC bonus. At level 3 the Dodge bonus improves to +2. At level 4 the Attack bonus improves to +2. At level 5, the Dodge bonus improves to +3.
Tempest Whirlwind: The Tempest's skill with two weapons has improved to the point her whirlwind attack is a deadly dance of blades. This is an improved Whirlwind Attack that deals an additional 2d6 slashing damage on each attack made.
If the Tempest was a Ranger, the normal Two-Weapon and Improved Two-Weapon feats are granted at level 1.

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27 Whirling Dervish on Sun Oct 31, 2010 1:32 am


PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below. This class has 10 levels.
Some rogues and monks, especially those that belong to the Ciphers, choose to concentrate on their movement and speed rather than on raw damage. For those interested in following this school of thought, the Whirling Dervishes are an excellent choice.
Requirements:
Faction: Any
BAB: +5
Skills: Hide 8, Move Silently 8, Tumble 8
Feats: Dodge, Mobility
Class Features:
HD: d6
BAB: Medium
High Saves: Ref
Weapon and Armor proficiency: None
Skill points: 6 + Int modifier
Class Skills: Appraise, Bluff, Concentration, Craft Armor, Craft Trap, Craft Weapon, Disable Device, Hide, Lore, Move Silently, Open Locks, Perform, Search, Spot, Tumble, and Use Magical Device.
Class Abilities:
Level 1: Dash
Level 2: Evasion, Improved Evasion, Bonus Feat x3
Level 3: Spring Attack, Sneak Attack +1d6
Level 4: Critical Sense (+1 attack bonus)
Level 5: Expert Tumbling
Level 6: Whirlwind Attack, Sneak Attack +2d6
Level 7: Bonus Feat x3
Level 8: Defensive Roll
Level 9: Sneak Attack +3d6
Level 10: Minor Teleportation, Critical Sense (+2 attack bonus)
Bonus Feat: The Whirling Dervish may choose any Skill Focus feat as a bonus feat.
Critical Sense: At 4th level the Whirling Dervish improves her understanding of how best to attack to her foe. She gains a +1 bonus to attack rolls which improves to +2 at 10th.
Expert Tumbling: At 5th level the Whirling Dervish gains the ability to use her tumbling skills to better avoid being hit in combat. She gains a +1 Dodge AC bonus.
Minor Teleportation: At tenth level, the Whirling Dervish gains the supernatural ability to disappear from sight and travel a short distance without the enemy finding her (equal to the ethereal jaunt spell and lasts for 10 rounds). The Whirling Dervish may do this three times per day.

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28 Wilderness Stalker on Sun Oct 31, 2010 1:32 am


The wilderness is unforgiving, and the ability to find food often means the difference between survival and starvation. The best hunters, wilderness stalkers, are consummate trackers with an instinctive knowledge of their wilderness territories.
Scouts are the most likely candidates to become wilderness stalkers, but rogues are well represented, and the prestige class attracts a fair number of multiclass barbarians and rangers who qualify.
Requirements
Base Attack Bonus: +5.
Feats: Track
Skills: Listen 8, Spot 8, Survival 8
Special: Sneak Attack 1d6
Class Features
HD: d8
BAB: High
High Saves: Fort
Weapon proficiency: None
Armor proficiency: Light.
Skill points: 4 + Int modifier
Class Skills: Craft Armor, Craft Weapon, Intimidate, Heal, Hide, Listen, Lore, Move Silently, Search, Spot, Survival, and Tumble.
Class Abilities
Level 1:
Level 2: Sneak Attack +1d6
Level 3: Swift Tracker
Level 4: Skirmish +1 AC
Level 5:
Level 6: Sneak Attack +2d6
Level 7: Camouflage
Level 8: Skirmish +2 AC
Level 9:
Level 10: Sneak Attack +3d6
Scout, Wilderness Stalker, and Swashbuckler levels stack for determining your Swashbuckler Dodge ability.

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