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Warrior Prestige Classes

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26 Warrior Of Darkness on Sun Oct 31, 2010 2:14 am


PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below. This class has 10 levels.
The warrior of darkness, sometimes called the dark knight, is a practitioner of black magic. He studies the dark arts and learns the terrible secrets involved with evil rituals and spells. However, he does not cast spells himself. Instead, he uses his arcane knowledge to make himself a more formidable combatant.
Evil fighters, often those with a few levels of wizard or sorcerer, sometimes become warriors of darkness. Less frequently, warriors of darkness come from the ranks of single-classed wizards or sorcerers, or bards, rangers, and even clerics.
A warrior of darkness is not usually subtle, nor is he barbaric. Instead, he is a chilling compromise of physical might and intelligent sophistication.
Requirements:
Alignment: Any evil.
Skills: Craft Alchemy 3, Lore 3, Spellcraft 1.
BAB: +5
Feats: Iron will.
Class Features:
HD: d10
BAB: High
High Saves: Fort, Will
Weapon and Armor proficiency: All simple and martial weapons, all types of armor, and all types of shields.
Skill points: 4 + Int modifier
Class Skills: Bluff, Craft Weapon, Craft Armor, Craft Alchemy, Concentration, Hide, Lore, Move Silently, Parry, Spellcraft.
Class Abilities:
Level 1: Black magic oil (Dweller in Darkness)
Level 2: Darkling weapon
Level 3: Bonus Feat
Level 4: Black magic oil (Demonic Celerity)
Level 5: Scarred Flesh
Level 6: Bonus Feat
Level 7: Black magic oil (Rapid Step)
Level 8: Repellent Flesh
Level 9: Bonus Feat
Level 10: Bonus Feat
Black Magic Oil: A warrior of darkness can use his forbidden arcane arts to create a magic oil that he anoints himself with. Once the oil is applied, the warrior of darkness permanently gains a new supernatural ability listed below.
Level 1: Dweller in Darkness (Blind-Fight)
Level 4: Demonic Celerity (Toughness)
Level 7: Rapid Step (Dash)
Darkling Weapon: A warrior of darkness concocts a magic oil with which to coat his favorite weapon. When applied, the oil grants a new supernatural ability chosen from the list below and it lasts 2 hour per warrior of darkness level.
List of Choices:
Flaming
Frost
Vampiric (+2)
Shock
Massive Criticals (2d10)
Scarred Flesh: Through ritual scarification, a 5th level warrior of darkness gains damage reduction 3/-. Note: Only Greater Resiliency and the Epic Damage Reduction feats stack with this DR.
Repellent Flesh: Through ritual, obscene tattooing, an 8th-level warrior of darkness gains spell resistance equal to 10 + character level.
Bonus Feat: At 3rd level, and again at 6th, 9th, and 10th level, the warrior of darkness gains a bonus feat. This feat must be drawn from the following feats and the warrior of darkness must meet all the prerequisites for it: Armor Specialization (Heavy), Armor Specialization (Medium), Battle Dancer, Cleave, Combat Expertise, Deadly Defense, Deflect Arrows, Dodge, Elemental Archer's Improved Elemental Shield, Elemental Archer's Improved Elemental Storm, Epic Ability increases, Epic Toughness, Exotic Weapon Proficiency, Fiery Fist, Fiery Ki Defense, Great Cleave, Greater Two-Weapon Defense, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Knockdown, Improved Two-Weapon Fighting, Improved Unarmed Strike, Indomitable Soul, Knockdown, Mobility, Oversized Two-Weapon Fighting, Penetrating Shot, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack, Steadfast Determination, Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Mastery (Ranged), Weapon Mastery (Unarmed), Weapon Specialization, Whirlwind Attack.

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27 Whirling Dervish on Sun Oct 31, 2010 2:15 am


PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below. This class has 10 levels.
Some rogues and monks, especially those that belong to the Ciphers, choose to concentrate on their movement and speed rather than on raw damage. For those interested in following this school of thought, the Whirling Dervishes are an excellent choice.
Requirements:
Faction: Any
BAB: +5
Skills: Hide 8, Move Silently 8, Tumble 8
Feats: Dodge, Mobility
Class Features:
HD: d6
BAB: Medium
High Saves: Ref
Weapon and Armor proficiency: None
Skill points: 6 + Int modifier
Class Skills: Appraise, Bluff, Concentration, Craft Armor, Craft Trap, Craft Weapon, Disable Device, Hide, Lore, Move Silently, Open Locks, Perform, Search, Spot, Tumble, and Use Magical Device.
Class Abilities:
Level 1: Dash
Level 2: Evasion, Improved Evasion, Bonus Feat x3
Level 3: Spring Attack, Sneak Attack +1d6
Level 4: Critical Sense (+1 attack bonus)
Level 5: Expert Tumbling
Level 6: Whirlwind Attack, Sneak Attack +2d6
Level 7: Bonus Feat x3
Level 8: Defensive Roll
Level 9: Sneak Attack +3d6
Level 10: Minor Teleportation, Critical Sense (+2 attack bonus)
Bonus Feat: The Whirling Dervish may choose any Skill Focus feat as a bonus feat.
Critical Sense: At 4th level the Whirling Dervish improves her understanding of how best to attack to her foe. She gains a +1 bonus to attack rolls which improves to +2 at 10th.
Expert Tumbling: At 5th level the Whirling Dervish gains the ability to use her tumbling skills to better avoid being hit in combat. She gains a +1 Dodge AC bonus.
Minor Teleportation: At tenth level, the Whirling Dervish gains the supernatural ability to disappear from sight and travel a short distance without the enemy finding her (equal to the ethereal jaunt spell and lasts for 10 rounds). The Whirling Dervish may do this three times per day.

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